feat: Segment article text for improved playback
Splits article content into smaller audio segments. This allows for more granular control over playback, faster processing, and improved user experience by enabling auto-scrolling to the currently read segment. Updates `types.ts` to include `AudioSegment` interface and modify `Article` to hold `segments`, `currentSegmentIndex`, and `audioUrl` per segment. Introduces `segmentText` utility in `services/textUtils.ts` for robust text segmentation logic. Modifies `App.tsx` to utilize the new segmentation approach for fetching and processing audio. Enhances `components/ReaderView.tsx` to display and auto-scroll through segmented text, highlighting the current segment during playback.
This commit is contained in:
350
App.tsx
350
App.tsx
@@ -1,10 +1,12 @@
|
||||
|
||||
import React, { useState, useRef, useEffect, useCallback } from 'react';
|
||||
import { v4 as uuidv4 } from 'uuid';
|
||||
import { Plus, Play, Pause, SkipForward, SkipBack, Volume2, Gauge, Layout } from 'lucide-react';
|
||||
import { Article, PlaybackStatus, PlayerState, VoiceName } from './types';
|
||||
import { Article, PlaybackStatus, PlayerState, VoiceName, AudioSegment } from './types';
|
||||
import { AVAILABLE_VOICES, MIN_SPEED, MAX_SPEED, SPEED_STEP } from './constants';
|
||||
import { extractArticleContent, generateSpeechFromText } from './services/geminiService';
|
||||
import { base64ToUint8Array, createWavBlob } from './services/audioUtils';
|
||||
import { segmentText } from './services/textUtils';
|
||||
import { QueueItem } from './components/QueueItem';
|
||||
import { VoiceSelector } from './components/VoiceSelector';
|
||||
import { ReaderView } from './components/ReaderView';
|
||||
@@ -13,7 +15,7 @@ export default function App() {
|
||||
// -- State --
|
||||
const [inputUrl, setInputUrl] = useState('');
|
||||
const [queue, setQueue] = useState<Article[]>([]);
|
||||
// Selected article for reading (defaults to playing article)
|
||||
// Selected article for viewing text (separate from playing)
|
||||
const [viewId, setViewId] = useState<string | null>(null);
|
||||
|
||||
const [playerState, setPlayerState] = useState<PlayerState>({
|
||||
@@ -25,141 +27,248 @@ export default function App() {
|
||||
|
||||
// -- Refs --
|
||||
const audioRef = useRef<HTMLAudioElement>(new Audio());
|
||||
const audioSrcRef = useRef<string | null>(null);
|
||||
// Track active processing to prevent duplicate fetch calls
|
||||
const processingRef = useRef<Set<string>>(new Set());
|
||||
|
||||
// -- Helpers --
|
||||
const getCurrentArticle = () => queue.find(a => a.id === playerState.currentArticleId);
|
||||
|
||||
const getViewingArticle = () => {
|
||||
// If user manually selected an article to view, show that.
|
||||
// Otherwise show the currently playing one.
|
||||
// Otherwise show the first one.
|
||||
if (viewId) return queue.find(a => a.id === viewId);
|
||||
if (playerState.currentArticleId) return queue.find(a => a.id === playerState.currentArticleId);
|
||||
if (queue.length > 0) return queue[0];
|
||||
return null;
|
||||
};
|
||||
|
||||
const updateArticleStatus = (id: string, status: PlaybackStatus, errorMessage?: string, audioUrl?: string, title?: string, text?: string) => {
|
||||
setQueue(prev => prev.map(item => {
|
||||
if (item.id !== id) return item;
|
||||
return {
|
||||
...item,
|
||||
status,
|
||||
errorMessage,
|
||||
audioUrl: audioUrl || item.audioUrl,
|
||||
title: title || item.title,
|
||||
text: text || item.text
|
||||
// -- State Updaters --
|
||||
|
||||
const updateArticle = (id: string, updates: Partial<Article>) => {
|
||||
setQueue(prev => prev.map(item => item.id === id ? { ...item, ...updates } : item));
|
||||
};
|
||||
|
||||
const updateSegment = (articleId: string, segmentId: string, updates: Partial<AudioSegment>) => {
|
||||
setQueue(prev => prev.map(article => {
|
||||
if (article.id !== articleId) return article;
|
||||
|
||||
const newSegments = article.segments.map(seg =>
|
||||
seg.id === segmentId ? { ...seg, ...updates } : seg
|
||||
);
|
||||
|
||||
return { ...article, segments: newSegments };
|
||||
}));
|
||||
};
|
||||
|
||||
// -- Audio Generation Pipeline --
|
||||
|
||||
/**
|
||||
* Fetches audio for a specific segment.
|
||||
*/
|
||||
const processSegmentAudio = useCallback(async (articleId: string, segmentId: string, text: string, voice: VoiceName) => {
|
||||
const uniqueKey = `${articleId}-${segmentId}`;
|
||||
if (processingRef.current.has(uniqueKey)) return;
|
||||
|
||||
processingRef.current.add(uniqueKey);
|
||||
updateSegment(articleId, segmentId, { isLoading: true });
|
||||
|
||||
try {
|
||||
const base64Audio = await generateSpeechFromText(text, voice);
|
||||
const pcmData = base64ToUint8Array(base64Audio);
|
||||
const wavBlob = createWavBlob(pcmData);
|
||||
const audioUrl = URL.createObjectURL(wavBlob);
|
||||
|
||||
updateSegment(articleId, segmentId, { audioUrl, isLoading: false });
|
||||
} catch (error) {
|
||||
console.error("Segment generation failed", error);
|
||||
updateSegment(articleId, segmentId, { isLoading: false, hasError: true });
|
||||
} finally {
|
||||
processingRef.current.delete(uniqueKey);
|
||||
}
|
||||
}, []);
|
||||
|
||||
/**
|
||||
* Manages the buffer. ensure current segment + next 2 are ready.
|
||||
*/
|
||||
const manageBuffer = useCallback(async (article: Article) => {
|
||||
const currentIndex = article.currentSegmentIndex;
|
||||
const segmentsToBuffer = article.segments.slice(currentIndex, currentIndex + 3);
|
||||
|
||||
for (const seg of segmentsToBuffer) {
|
||||
if (!seg.audioUrl && !seg.isLoading && !seg.hasError) {
|
||||
// No await here - we want them to fire in parallel/background
|
||||
processSegmentAudio(article.id, seg.id, seg.text, playerState.selectedVoice);
|
||||
}
|
||||
}
|
||||
}, [playerState.selectedVoice, processSegmentAudio]);
|
||||
|
||||
// -- Handlers --
|
||||
|
||||
// 1. Add URL to Queue
|
||||
const handleAddUrl = async () => {
|
||||
if (!inputUrl.trim()) return;
|
||||
|
||||
const id = uuidv4();
|
||||
const newArticle: Article = {
|
||||
id,
|
||||
url: inputUrl,
|
||||
title: 'Fetching info...',
|
||||
text: '',
|
||||
segments: [],
|
||||
currentSegmentIndex: 0,
|
||||
status: PlaybackStatus.LOADING_TEXT
|
||||
};
|
||||
|
||||
setQueue(prev => [...prev, newArticle]);
|
||||
setInputUrl('');
|
||||
// Auto view the new article while loading
|
||||
if (!playerState.isPlaying) {
|
||||
setViewId(id);
|
||||
}
|
||||
if (!playerState.isPlaying) setViewId(id);
|
||||
|
||||
// Start fetching text immediately
|
||||
try {
|
||||
const { title, text } = await extractArticleContent(newArticle.url);
|
||||
updateArticleStatus(id, PlaybackStatus.IDLE, undefined, undefined, title, text);
|
||||
|
||||
// 1. Split text into segments immediately
|
||||
const segments = segmentText(text);
|
||||
|
||||
updateArticle(id, {
|
||||
title,
|
||||
text,
|
||||
segments,
|
||||
status: PlaybackStatus.LOADING_AUDIO
|
||||
});
|
||||
|
||||
// 2. Trigger audio for the first segment immediately
|
||||
if (segments.length > 0) {
|
||||
// We manually call the processor for the first one to ensure fast start
|
||||
const firstSeg = segments[0];
|
||||
await processSegmentAudio(id, firstSeg.id, firstSeg.text, playerState.selectedVoice);
|
||||
|
||||
// Once first segment is ready, we are effectively ready to play
|
||||
updateArticle(id, { status: PlaybackStatus.READY });
|
||||
|
||||
// If nothing else is playing, auto-play this
|
||||
setQueue(prev => {
|
||||
const current = prev.find(a => a.id === id);
|
||||
if (current && current.segments[0].audioUrl && !playerState.isPlaying) {
|
||||
playArticle(id);
|
||||
}
|
||||
return prev;
|
||||
});
|
||||
} else {
|
||||
updateArticle(id, { status: PlaybackStatus.ERROR, errorMessage: "No readable text found." });
|
||||
}
|
||||
|
||||
} catch (error: any) {
|
||||
updateArticleStatus(id, PlaybackStatus.ERROR, error.message || "Failed to load article");
|
||||
updateArticle(id, {
|
||||
status: PlaybackStatus.ERROR,
|
||||
errorMessage: error.message || "Failed to load article"
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
// 2. Generate Audio for an article
|
||||
const prepareAudio = async (articleId: string): Promise<string | null> => {
|
||||
const article = queue.find(a => a.id === articleId);
|
||||
if (!article) return null;
|
||||
// -- Playback Control --
|
||||
|
||||
// If already has audio return it
|
||||
if (article.audioUrl) return article.audioUrl;
|
||||
|
||||
updateArticleStatus(articleId, PlaybackStatus.LOADING_AUDIO);
|
||||
|
||||
try {
|
||||
if (!article.text || article.text.length < 10) {
|
||||
throw new Error("No text available to read.");
|
||||
}
|
||||
const base64Audio = await generateSpeechFromText(article.text, playerState.selectedVoice);
|
||||
const pcmData = base64ToUint8Array(base64Audio);
|
||||
const wavBlob = createWavBlob(pcmData);
|
||||
const audioUrl = URL.createObjectURL(wavBlob);
|
||||
|
||||
updateArticleStatus(articleId, PlaybackStatus.READY, undefined, audioUrl);
|
||||
return audioUrl;
|
||||
} catch (error: any) {
|
||||
updateArticleStatus(articleId, PlaybackStatus.ERROR, error.message || "Failed to generate speech");
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
// 3. Play Logic
|
||||
const playArticle = useCallback(async (id: string) => {
|
||||
const article = queue.find(a => a.id === id);
|
||||
if (!article) return;
|
||||
|
||||
// If currently playing a different one, pause it.
|
||||
if (playerState.currentArticleId && playerState.currentArticleId !== id) {
|
||||
audioRef.current.pause();
|
||||
}
|
||||
|
||||
setPlayerState(prev => ({ ...prev, currentArticleId: id, isPlaying: true }));
|
||||
// Also switch view to the playing article
|
||||
setViewId(id);
|
||||
updateArticle(id, { status: PlaybackStatus.PLAYING });
|
||||
|
||||
let src = article.audioUrl;
|
||||
|
||||
// Check if we need to generate audio
|
||||
if (!src) {
|
||||
src = await prepareAudio(id);
|
||||
}
|
||||
|
||||
if (src) {
|
||||
// Only update src if it's different to avoid reload
|
||||
if (audioSrcRef.current !== src) {
|
||||
audioRef.current.src = src;
|
||||
audioSrcRef.current = src;
|
||||
// Apply current speed
|
||||
audioRef.current.playbackRate = playerState.playbackRate;
|
||||
}
|
||||
|
||||
try {
|
||||
await audioRef.current.play();
|
||||
updateArticleStatus(id, PlaybackStatus.PLAYING);
|
||||
} catch (e) {
|
||||
console.error("Play error", e);
|
||||
setPlayerState(prev => ({ ...prev, isPlaying: false }));
|
||||
}
|
||||
}
|
||||
}, [queue, playerState.currentArticleId, playerState.playbackRate, playerState.selectedVoice]);
|
||||
// The actual audio switching is handled by the useEffect monitoring currentArticleId + currentSegmentIndex
|
||||
}, []);
|
||||
|
||||
const pausePlayback = useCallback(() => {
|
||||
audioRef.current.pause();
|
||||
setPlayerState(prev => ({ ...prev, isPlaying: false }));
|
||||
if (playerState.currentArticleId) {
|
||||
updateArticleStatus(playerState.currentArticleId, PlaybackStatus.PAUSED);
|
||||
updateArticle(playerState.currentArticleId, { status: PlaybackStatus.PAUSED });
|
||||
}
|
||||
}, [playerState.currentArticleId]);
|
||||
|
||||
// -- Effects --
|
||||
|
||||
// 1. Audio Player Loop
|
||||
// This effect reacts to changes in article/segment index and loads the correct audio source
|
||||
useEffect(() => {
|
||||
const article = queue.find(a => a.id === playerState.currentArticleId);
|
||||
if (!article || !playerState.isPlaying) return;
|
||||
|
||||
const currentSegment = article.segments[article.currentSegmentIndex];
|
||||
|
||||
// If finished all segments
|
||||
if (!currentSegment) {
|
||||
updateArticle(article.id, { status: PlaybackStatus.COMPLETED });
|
||||
setPlayerState(prev => ({ ...prev, isPlaying: false }));
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if audio is ready
|
||||
if (currentSegment.audioUrl) {
|
||||
// Only switch src if we aren't already playing it
|
||||
// We use a custom attribute on the audio element to track current url to avoid state race conditions
|
||||
const audioEl = audioRef.current;
|
||||
const currentSrc = audioEl.getAttribute('data-current-src');
|
||||
|
||||
if (currentSrc !== currentSegment.audioUrl) {
|
||||
audioEl.src = currentSegment.audioUrl;
|
||||
audioEl.setAttribute('data-current-src', currentSegment.audioUrl);
|
||||
audioEl.playbackRate = playerState.playbackRate;
|
||||
audioEl.play().catch(e => console.warn("Playback interrupted", e));
|
||||
} else if (audioEl.paused) {
|
||||
audioEl.play().catch(e => console.warn("Resume failed", e));
|
||||
}
|
||||
} else {
|
||||
// Buffer stalled?
|
||||
// If it's loading, show loading state. If not loading and no url, trigger load.
|
||||
if (!currentSegment.isLoading && !currentSegment.hasError) {
|
||||
processSegmentAudio(article.id, currentSegment.id, currentSegment.text, playerState.selectedVoice);
|
||||
}
|
||||
}
|
||||
|
||||
// Always try to buffer ahead
|
||||
manageBuffer(article);
|
||||
|
||||
}, [queue, playerState.currentArticleId, playerState.isPlaying, playerState.playbackRate, playerState.selectedVoice, manageBuffer, processSegmentAudio]);
|
||||
|
||||
|
||||
// 2. Handle 'Ended' event to advance segment
|
||||
useEffect(() => {
|
||||
const audio = audioRef.current;
|
||||
|
||||
const handleEnded = () => {
|
||||
const currentId = playerState.currentArticleId;
|
||||
// We need to get the *latest* queue state to find the current index
|
||||
// Since we can't easily access 'queue' inside this event listener without recreating the listener constantly,
|
||||
// we rely on the state setters functional update or a ref.
|
||||
// However, for simplicity in this specific React structure, let's use the state update pattern.
|
||||
|
||||
setQueue(prevQueue => {
|
||||
const article = prevQueue.find(a => a.id === currentId);
|
||||
if (!article) return prevQueue;
|
||||
|
||||
const nextIndex = article.currentSegmentIndex + 1;
|
||||
|
||||
// If we have a next segment, advance index
|
||||
if (nextIndex < article.segments.length) {
|
||||
return prevQueue.map(a => a.id === currentId ? { ...a, currentSegmentIndex: nextIndex } : a);
|
||||
} else {
|
||||
// Article finished
|
||||
// Try to play next article in queue
|
||||
const artIndex = prevQueue.findIndex(a => a.id === currentId);
|
||||
if (artIndex !== -1 && artIndex < prevQueue.length - 1) {
|
||||
// Queue next article
|
||||
setTimeout(() => playArticle(prevQueue[artIndex + 1].id), 100); // Small delay to let state settle
|
||||
return prevQueue.map(a => a.id === currentId ? { ...a, status: PlaybackStatus.COMPLETED } : a);
|
||||
} else {
|
||||
// End of queue
|
||||
setPlayerState(ps => ({ ...ps, isPlaying: false }));
|
||||
return prevQueue.map(a => a.id === currentId ? { ...a, status: PlaybackStatus.COMPLETED } : a);
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
audio.addEventListener('ended', handleEnded);
|
||||
return () => audio.removeEventListener('ended', handleEnded);
|
||||
}, [playerState.currentArticleId, playArticle]); // removed 'queue' from dependency to avoid re-attaching listener on every segment update
|
||||
|
||||
// 3. Handle Speed Change
|
||||
const handleSpeedChange = (newSpeed: number) => {
|
||||
// Clamp
|
||||
const speed = Math.max(MIN_SPEED, Math.min(MAX_SPEED, newSpeed));
|
||||
setPlayerState(prev => ({ ...prev, playbackRate: speed }));
|
||||
if (audioRef.current) {
|
||||
@@ -167,32 +276,6 @@ export default function App() {
|
||||
}
|
||||
};
|
||||
|
||||
// Auto-Advance Logic
|
||||
useEffect(() => {
|
||||
const audio = audioRef.current;
|
||||
|
||||
const handleEnded = () => {
|
||||
const currentId = playerState.currentArticleId;
|
||||
if (currentId) {
|
||||
updateArticleStatus(currentId, PlaybackStatus.COMPLETED);
|
||||
|
||||
// Find next
|
||||
const currentIndex = queue.findIndex(a => a.id === currentId);
|
||||
if (currentIndex !== -1 && currentIndex < queue.length - 1) {
|
||||
const nextId = queue[currentIndex + 1].id;
|
||||
playArticle(nextId);
|
||||
} else {
|
||||
setPlayerState(prev => ({ ...prev, isPlaying: false }));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
audio.addEventListener('ended', handleEnded);
|
||||
return () => {
|
||||
audio.removeEventListener('ended', handleEnded);
|
||||
};
|
||||
}, [playerState.currentArticleId, queue, playArticle]);
|
||||
|
||||
|
||||
// -- Render --
|
||||
|
||||
@@ -219,12 +302,12 @@ export default function App() {
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{/* Main Content - Split Layout */}
|
||||
{/* Main Content */}
|
||||
<main className="flex-grow px-4 py-6 max-w-7xl mx-auto w-full grid grid-cols-1 lg:grid-cols-12 gap-8">
|
||||
|
||||
{/* Left Column: Controls & Queue (5 cols) */}
|
||||
{/* Left Column: Controls & Queue */}
|
||||
<div className="lg:col-span-5 space-y-6">
|
||||
{/* Input Section */}
|
||||
{/* Input */}
|
||||
<div className="bg-white p-1 rounded-2xl shadow-sm border border-slate-200 flex gap-2 items-center pl-4">
|
||||
<input
|
||||
type="url"
|
||||
@@ -281,12 +364,11 @@ export default function App() {
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Right Column: Reader View (7 cols) */}
|
||||
{/* Right Column: Reader View */}
|
||||
<div className="lg:col-span-7 h-full hidden lg:block">
|
||||
<ReaderView article={viewingArticle} />
|
||||
</div>
|
||||
|
||||
{/* Mobile: Reader View appears below if selected */}
|
||||
<div className="lg:hidden block">
|
||||
{viewingArticle && (
|
||||
<div className="mt-8">
|
||||
@@ -299,26 +381,31 @@ export default function App() {
|
||||
</div>
|
||||
</main>
|
||||
|
||||
{/* Sticky Player */}
|
||||
{/* Player Bar */}
|
||||
<div className="fixed bottom-0 left-0 right-0 bg-white/90 backdrop-blur-lg border-t border-slate-200 p-4 pb-6 shadow-[0_-4px_20px_rgba(0,0,0,0.05)] z-30">
|
||||
<div className="max-w-7xl mx-auto flex flex-col sm:flex-row items-center gap-4 sm:gap-8">
|
||||
|
||||
{/* Current Track Info */}
|
||||
<div className="flex-grow w-full sm:w-auto min-w-0 text-center sm:text-left">
|
||||
{currentArticle ? (
|
||||
<div>
|
||||
<h4 className="font-bold text-slate-900 truncate">{currentArticle.title}</h4>
|
||||
<p className="text-xs text-slate-500 truncate">Playing from queue</p>
|
||||
{/* Progress Bar for current segment */}
|
||||
<div className="w-full h-1 bg-slate-200 rounded-full mt-2 overflow-hidden">
|
||||
<div
|
||||
className="h-full bg-blue-500 transition-all duration-300"
|
||||
style={{ width: `${((currentArticle.currentSegmentIndex + 1) / Math.max(1, currentArticle.segments.length)) * 100}%`}}
|
||||
/>
|
||||
</div>
|
||||
<p className="text-xs text-slate-500 truncate mt-1">
|
||||
Playing segment {currentArticle.currentSegmentIndex + 1} of {currentArticle.segments.length}
|
||||
</p>
|
||||
</div>
|
||||
) : (
|
||||
<div className="text-slate-400 text-sm font-medium">Ready to play</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Controls */}
|
||||
<div className="flex items-center gap-6">
|
||||
|
||||
{/* Speed Control */}
|
||||
<div className="hidden sm:flex items-center gap-2 group relative">
|
||||
<Gauge className="w-4 h-4 text-slate-400" />
|
||||
<div className="flex items-center gap-2 bg-slate-100 rounded-lg p-1">
|
||||
@@ -334,15 +421,19 @@ export default function App() {
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Main Transport */}
|
||||
<div className="flex items-center gap-4">
|
||||
<button
|
||||
className="p-2 text-slate-400 hover:text-slate-600 transition-colors"
|
||||
onClick={() => {
|
||||
if (currentArticle && currentArticle.currentSegmentIndex > 0) {
|
||||
// Go back one segment
|
||||
setQueue(prev => prev.map(a => a.id === currentArticle.id ? { ...a, currentSegmentIndex: a.currentSegmentIndex - 1 } : a));
|
||||
} else {
|
||||
// Prev article
|
||||
const idx = queue.findIndex(a => a.id === playerState.currentArticleId);
|
||||
if (idx > 0) playArticle(queue[idx - 1].id);
|
||||
}
|
||||
}}
|
||||
disabled={!playerState.currentArticleId || queue.findIndex(a => a.id === playerState.currentArticleId) <= 0}
|
||||
>
|
||||
<SkipBack className="w-5 h-5" />
|
||||
</button>
|
||||
@@ -362,10 +453,15 @@ export default function App() {
|
||||
<button
|
||||
className="p-2 text-slate-400 hover:text-slate-600 transition-colors"
|
||||
onClick={() => {
|
||||
if (currentArticle && currentArticle.currentSegmentIndex < currentArticle.segments.length - 1) {
|
||||
// Next segment
|
||||
setQueue(prev => prev.map(a => a.id === currentArticle.id ? { ...a, currentSegmentIndex: a.currentSegmentIndex + 1 } : a));
|
||||
} else {
|
||||
// Next article
|
||||
const idx = queue.findIndex(a => a.id === playerState.currentArticleId);
|
||||
if (idx !== -1 && idx < queue.length - 1) playArticle(queue[idx + 1].id);
|
||||
}
|
||||
}}
|
||||
disabled={!playerState.currentArticleId || queue.findIndex(a => a.id === playerState.currentArticleId) >= queue.length - 1}
|
||||
>
|
||||
<SkipForward className="w-5 h-5" />
|
||||
</button>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import React from 'react';
|
||||
|
||||
import React, { useEffect, useRef } from 'react';
|
||||
import { Article } from '../types';
|
||||
import { FileText } from 'lucide-react';
|
||||
|
||||
@@ -7,6 +8,18 @@ interface ReaderViewProps {
|
||||
}
|
||||
|
||||
export const ReaderView: React.FC<ReaderViewProps> = ({ article }) => {
|
||||
const scrollRef = useRef<HTMLDivElement>(null);
|
||||
|
||||
// Auto-scroll to active segment
|
||||
useEffect(() => {
|
||||
if (!article || article.status !== 'PLAYING') return;
|
||||
|
||||
const activeEl = document.getElementById(`segment-${article.currentSegmentIndex}`);
|
||||
if (activeEl && scrollRef.current) {
|
||||
activeEl.scrollIntoView({ behavior: 'smooth', block: 'center' });
|
||||
}
|
||||
}, [article?.currentSegmentIndex, article?.status]);
|
||||
|
||||
if (!article) {
|
||||
return (
|
||||
<div className="h-full flex flex-col items-center justify-center text-slate-400 p-12 border-2 border-dashed border-slate-200 rounded-2xl bg-slate-50/50">
|
||||
@@ -17,11 +30,6 @@ export const ReaderView: React.FC<ReaderViewProps> = ({ article }) => {
|
||||
);
|
||||
}
|
||||
|
||||
// Split text by newlines to create paragraphs
|
||||
const paragraphs = article.text
|
||||
? article.text.split('\n').filter(p => p.trim().length > 0)
|
||||
: [];
|
||||
|
||||
return (
|
||||
<div className="bg-white rounded-2xl border border-slate-200 shadow-sm overflow-hidden h-[calc(100vh-12rem)] flex flex-col">
|
||||
<div className="p-6 border-b border-slate-100 bg-white sticky top-0 z-10">
|
||||
@@ -38,18 +46,34 @@ export const ReaderView: React.FC<ReaderViewProps> = ({ article }) => {
|
||||
</a>
|
||||
</div>
|
||||
|
||||
<div className="flex-grow overflow-y-auto p-6 sm:p-8 space-y-6 custom-scrollbar bg-white">
|
||||
{paragraphs.length > 0 ? (
|
||||
paragraphs.map((paragraph, idx) => (
|
||||
<p key={idx} className="text-lg text-slate-700 leading-relaxed font-serif">
|
||||
{paragraph}
|
||||
<div ref={scrollRef} className="flex-grow overflow-y-auto p-6 sm:p-8 space-y-6 custom-scrollbar bg-white">
|
||||
{article.segments.length > 0 ? (
|
||||
article.segments.map((segment, idx) => {
|
||||
const isActive = article.currentSegmentIndex === idx;
|
||||
return (
|
||||
<p
|
||||
key={segment.id}
|
||||
id={`segment-${idx}`}
|
||||
className={`text-lg leading-relaxed font-serif transition-colors duration-300 ${
|
||||
isActive
|
||||
? 'text-slate-900 bg-blue-50 p-2 rounded-lg -mx-2 border-l-4 border-blue-500'
|
||||
: 'text-slate-700'
|
||||
}`}
|
||||
>
|
||||
{segment.text}
|
||||
</p>
|
||||
))
|
||||
);
|
||||
})
|
||||
) : (
|
||||
// Loading State skeleton
|
||||
<div className="space-y-4 animate-pulse">
|
||||
<div className="h-4 bg-slate-100 rounded w-3/4"></div>
|
||||
{[1,2,3,4].map(i => (
|
||||
<div key={i} className="space-y-2">
|
||||
<div className="h-4 bg-slate-100 rounded w-full"></div>
|
||||
<div className="h-4 bg-slate-100 rounded w-5/6"></div>
|
||||
<div className="h-4 bg-slate-100 rounded w-full"></div>
|
||||
<div className="h-4 bg-slate-100 rounded w-3/4"></div>
|
||||
</div>
|
||||
))}
|
||||
<p className="text-slate-400 italic mt-4">Extracting article content...</p>
|
||||
</div>
|
||||
)}
|
||||
|
||||
60
services/textUtils.ts
Normal file
60
services/textUtils.ts
Normal file
@@ -0,0 +1,60 @@
|
||||
|
||||
import { v4 as uuidv4 } from 'uuid';
|
||||
import { AudioSegment } from '../types';
|
||||
|
||||
/**
|
||||
* Splits a long text string into manageable segments for audio generation.
|
||||
* It prioritizes splitting by newlines (paragraphs), then by sentence endings
|
||||
* if a paragraph is too long.
|
||||
*/
|
||||
export const segmentText = (fullText: string): AudioSegment[] => {
|
||||
if (!fullText) return [];
|
||||
|
||||
// 1. Split by double newlines (paragraphs)
|
||||
const rawParagraphs = fullText.split(/\n\s*\n/);
|
||||
|
||||
const segments: AudioSegment[] = [];
|
||||
|
||||
for (const rawPara of rawParagraphs) {
|
||||
const cleanPara = rawPara.trim();
|
||||
if (!cleanPara) continue;
|
||||
|
||||
// If paragraph is reasonably sized (< 500 chars), keep it as one
|
||||
if (cleanPara.length < 500) {
|
||||
segments.push({
|
||||
id: uuidv4(),
|
||||
text: cleanPara,
|
||||
isLoading: false,
|
||||
hasError: false
|
||||
});
|
||||
} else {
|
||||
// If paragraph is huge, split by sentences to avoid timeouts
|
||||
const sentences = cleanPara.match(/[^.!?]+[.!?]+["']?|.+/g) || [cleanPara];
|
||||
let currentChunk = "";
|
||||
|
||||
for (const sentence of sentences) {
|
||||
if (currentChunk.length + sentence.length > 400) {
|
||||
segments.push({
|
||||
id: uuidv4(),
|
||||
text: currentChunk.trim(),
|
||||
isLoading: false,
|
||||
hasError: false
|
||||
});
|
||||
currentChunk = sentence;
|
||||
} else {
|
||||
currentChunk += " " + sentence;
|
||||
}
|
||||
}
|
||||
if (currentChunk.trim()) {
|
||||
segments.push({
|
||||
id: uuidv4(),
|
||||
text: currentChunk.trim(),
|
||||
isLoading: false,
|
||||
hasError: false
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return segments;
|
||||
};
|
||||
14
types.ts
14
types.ts
@@ -1,3 +1,4 @@
|
||||
|
||||
export enum VoiceName {
|
||||
Puck = 'Puck',
|
||||
Charon = 'Charon',
|
||||
@@ -17,12 +18,23 @@ export enum PlaybackStatus {
|
||||
COMPLETED = 'COMPLETED'
|
||||
}
|
||||
|
||||
export interface AudioSegment {
|
||||
id: string;
|
||||
text: string;
|
||||
audioUrl?: string; // Blob URL for this specific segment
|
||||
isLoading: boolean;
|
||||
hasError: boolean;
|
||||
}
|
||||
|
||||
export interface Article {
|
||||
id: string;
|
||||
url: string;
|
||||
title: string;
|
||||
// We keep the full text for display/reference
|
||||
text: string;
|
||||
audioUrl?: string; // Blob URL for the WAV file
|
||||
// We split content into segments for faster playback
|
||||
segments: AudioSegment[];
|
||||
currentSegmentIndex: number;
|
||||
status: PlaybackStatus;
|
||||
errorMessage?: string;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user